Continual flame 5e. Range: Touch. Continual flame 5e

 
 Range: TouchContinual flame 5e  Spell Variants & Exotic Components – level 2

Neither daylight nor darkness is dispelled. A shapechanger automatically succeeds on this saving throw. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. An everbright lantern provides clear illumination in a 60-foot cone and. The way I've always played it the answers would be: 1) No, it can't be used to light anything. PenAndInkAndComics • 5 yr. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The first 1-3 elixirs are not fueled by spell slots. X X Continual Flame (2nd Level) 50 100 200 50 Ruby Dust X Lesser restoration (2nd Level) 50. This. Use it as a situational, localized advantage field for combat. Range: Touch. ? Cause that. A continual flame can be covered or hidden but not smothered or quenched. But you could cast continual flame on the end of a thin object, like a stick or a thin candle, and cast prestidigitation to make something similar to a cap of a pen that can cover the end of the stick. Air Cannon. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. A sustained flame, like the one produced by Create Bonfire, will be able to consistently melt ice. I didn't notice that until now. 5. Continual flame can be covered without being extinguished. A continual flame can be covered or hidden but not smothered or quenched. In 5e spells do what they say they do; this spell creates a bonfire. The spell continual flame (p. The effect. Per: autor Bryan Truong. Estadístiques de Continual Flame 5e. Use light sources: Although it may seem counterintuitive, using light sources like torches or spells that create light, such as Light or Continual Flame, can actually be helpful when fighting against Darkness. When used on an item, this spell increases its price as it adds a permanent item property. Continual flame, as the name suggests, has a permanent effect. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Also, casting Continual Flame on someone's eyes is a different drama than casting Continual Light on them. On a failed save, the spell ends immediately, causing the bead to erupt in flame. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. A normal cup would be too large to be a trinket, imo. A subreddit for D&D 5e and One D&D homebrew. I believe there is a strong case to be made for darkness dispelling these spells. If you succeed, the magical fire is extinguished for 1 minute per point of Wisdom modifier you have (minimum 1 minute). lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. If an object with continual flame cast on it is completely wrapped in something, thus not shedding light anywhere but inside the wrapping. did it just get replaced with Continual Flame? thanks for your time! 6. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The flame deals fire damage equal to 1d4 + your spellcasting. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. #2. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Under the entry for darkness in the Player's Handbook, we see:. Ioun Torch Source Ultimate Equipment pg. Description: This spell creates a flame the size aA flame, equivalent in brightness to a torch, springs forth from an object that you touch. Published on February 2, 2022, Last modified on November 16th, 2023. At 11th level, you learn how to store a spell in an object. On a hit, the target takes 2d8 + 1d6 damage. Usage held in 1 hand; Bulk L. Normally, a Candle has a 5/5 radius of bright/dim and lasts for an hour. Continual flame states (PHB, p. Continual Flame. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. In an area of bright light, all. Say for a steam engine in 5e, how much sense would a continual use of create bonfire work as a heat source instead of coal, was considering allowing my players artificer make a steam engine wagon of sorts. Swift Flame (5e Equipment) The Nameless Flame (5e Deity) Tome of the Searing Flame (5e Equipment) Valiant Flame (5e Equipment) 5e SRD. bloodspot88 • 6 yr. This lantern has a perpetual flame within, the equivalent of a light spell. Mar 9, 2017. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Hey, so one of my players has multiclassed into artificer and as such now has a homunculus servant. A continual flame can be covered or hidden but not smothered or quenched. Not worth the spell slot, to be honest, unless you know that somebody's going to have a really hard lock to pick tomorrow or something. Well, I had forgotten that Continual Flame doesn't burn things and the drama of pulling fire out of your pocket or drawing a flaming sword is pretty cool. The spell continual flame (p. The item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. That costs $50 ext{ gp}$ worth of ruby. A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. You instantaneously extinguish the flames within the cube. DESCRIPTION. Range: Touch. The first thing of interest when this spell comes up against Darkness, is the line in Darkness that says: Continual Flame (2nd level) Flaming Sphere (2nd level) - the sphere itself; Heat Metal (2nd level) - within the metal itself; Flame Blade (2nd level) Fire Shield (4th level) Wall of Fire (4th level) Incendiary Cloud (8th level) There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. 22/07/2021 21/07/2021 by admin. I'm arguing that Darkness can't dispel a Continual Flame that was cast using a level 3 slot. The darkness spell says that it spreads around corners and dispels any light producing spell of 2nd level or lower. Saving Throw: None. and. It’s very effective it can also continue for being such as your level. A continual flame can be covered or hidden but not smothered or. Everburning Torch. Area descriptions assume the characters have a light source or other means of seeing in the dark. I think the UA is a little small. What are good ideas for the spell "Continual Flame". "Hey DM, I go buy as many suits of full plate as I can for 400 steel pieces each. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). Target: Object touched. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Not only does it function like a torch (that you can sheathe for free to turn off) it also looks cool as hell and will intimidate monsters. 5e SRD:Continual Flame. While this cantrip definitely doesn’t work on magical flames, it can work on flames created by magic — as a 5e dev puts it, “the trick is going to be the duration of the fire-creating spell. 5e Arcanist’s Magic Aura. In fact, anyone who can cast the spell should just retire and sell everburning torches. Control Flames: Prestidigitation, but with Fire. I used the Continual Flame String as the wick and made a bunch of Continual Flame Candles. You instantaneously extinguish the flames within the cube. The hall is dimly lit at night. View All Items ». Continual Flame H: A magical flame burns indefinitely. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. "If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Fireball. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. How is this spell useful? It costs 50 gold and does what a torch can do, it also consumes a 2nd level spell slot which is not ideal. Hussar; Jul 21, 2023 *Dungeons & Dragons Replies 11 Views 999. An 11th-level artificer can theoretically produce ten Continual Flame s a day with precisely 0gp worth of ruby dusty, or Arcane Lock ten doors, windows, chests, lockets, Cloak of Protection clasps, chastity belts, or whatever else. A better option might be to cast (or pay to have somebody cast) Continual Flame on the shield (or on a rivet that is then put in the center, etc). A flame, equivalent in brightness to a torch, springs forth from an object that you touch. However, the Barbarian is resistant to all damage, not just non-magical damage. 5e Arcane Lock. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. See. Arcane lock on a door that leads to a small room, only for it to be empty. Less flicker caused by wind, also. A comprehensive list of all official Wizard spells for Fifth Edition. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The spell ends if you dismiss it as an action or if you cast it again. Spell Lists. 56, PRPG Core Rulebook pg. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a continual flame spell. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A continual flame can be covered or hidden but not smothered or quenched. #9. Ergo, Arcane Lock and Continual Flame both ignore their normally prohibitive material components when cast via SSI. Starting at 1st level, you can unleash the phoenix fire that blazes within you. There are other very easy ways to create an improvised version that don't require bending any rules. 5e Astral Projection. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Thunderwave. Flamme éternelle. This will shine through all the darkness spells of levels lower than 4 (namely 0, 1, 2 and 3) or spell-like abilities functioning like them. though. This also dispels magical darkness of 3rd level or lower, which is great if you’re fighting enemies like drow which can produce magical darkness. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Ioun Torch. Duration: Until dispelled. You touch one object that is no larger than 10 feet in any dimension. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Equipment. The spell ends if you dismiss it as an action or if you cast it again. Templars Bane position makes sense as the spell is still being concentrated on during the short rest, thus the spell is still active (actively being cast?) and one could argue that the spell slot does not become free until the spell completes. The only requirement is "The item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. May 31, 2011. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. May 27, 2003. Continual Flame, 2nd level Evocation (Wizard, Cleric). A spell that creates a flame equivalent in brightness to a torch, without heat or oxygen. In 5e, Resistances ignore the source unless the source is specifically relevant, so "You are resistant to fire damage" means "you are resistant to fire damage. The torch provides bright light in a 20. Graveyard of the Gods is an anthology of adventures for 5e and Pathfinder 2e. 5e Antipathy/Sympathy. Yeah, a character in a game I run wanted a small gem with continual flame on it in place of an everburning torch, he even has a slot in his. Continual Flame Sources: PHB. 1 (“SRD 5. Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled. If you use this on a magical fire such as continual flame, you must make a wisdom save against the original caster’s spell save DC (if this DC isn’t known, the default DC is 15). Suppose I am an 11th-level Artificer with a +5 intelligence modifier, and I use my Spell-storing Item feature to store Continual Flame, whose material component is "ruby dust worth 50 gp, which the spell consumes". 1. Components. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. You create a bonfire on ground that you can see within range. And the effect doesn't need to be magical to disallow stacking. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Thus, the spell would sense an area affected by the alarm. Nothing, for results that aren't especially good or bad. You do not need to actually enchant the bandanna with continual flame; you can just get someone to cast continual flame on it. Light spells counter and dispel darkness spells of an equal or lower level. The DM chooses from the following possible omens: Weal, for good results. The thing is the spell description literally states : When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. categories Encanteris DnD, Calabossos i dracs. Bercilak; Jun 28, 2023; EN. the text is saying “this is a magic weapon” — this is the formatting that indicates a magic item in D&D 5e. ? Cause that. You can put the continual flame on something but you can’t use that thing as a holy symbol just cause you cast continual flame on it. devotion paladins get flame strike and holy nymbus, which is the whole "the power of the sun says fuck all y'all" but the vengeance paladin has the movement abilities and debuffs that gives that relentless, oppressive, "oh dear god, get her away from me!". The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Questions or comments can be directed to john@5thsrd. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. 5E is all about rolling dice and skipping all role playing. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both. A continual flame can be covered and hidden but not smothered or quenched. A torch sheds good light to 10 feet, not 20 feet. 5e Antilife Shell. Casting Time: Action. The second level cleric, wizard, and artificer spell continual flame produces a flame which. If the point you choose is on an object you are holding or one that isn. Bear's Endurance. The effect looks like a regular flame, but it creates no heat and doesn't. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. 227 SRD. use oil lamps to light their surroundings. out. It works underwater, in the rain, and under heavy winds. Animist Sorcerer Subclass: Arcane Archer - Fighter Subclass: Needed in order to select/use cantrips at level 3: Artificer class and all subclasses: OPTIONAL - If you use this, you also need the addon. . You manifest a minor wonder, a sign of supernatural power, within range. Material Component: ruby dust worth 50gp, which the spell consumes. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Duration: 10 minutes. Xanathar´s Guide to Everything: Control Water: 4. A continual flame can be covered and hidden but not smothered or quenched. V S M Materials Required Ruby dust worth 50 gp, which the spell consumes Class Cleric Wizard Artificer Spell Description A flame, equivalent in brightness to a torch, springs. Two spells emerged though one gained more popularity while the other disappeared in history. It may be in any crystalline shape common to. The main difference is that 20' radius is lighted (as a torch). They use Magic to start a fire. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. 10th level: Fire Shield, Flame Arrows 11th level: Investiture of Flame, Leomund's Tiny Hut 12th level: Elemental Bane, Immolation 13th level: Delayed Blast Fireball, Dimension Door 14th level: Plane Shift, Wall of Force 15th level: Incendiary Cloud, Globe of Invulnerability 16th level: Contingency, Fire StormContinual Flame 5e. Continual Flame : Bright Light: 20 feet : Dim Light: +20 feet. Klauth. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 25 gp a year. For 1 minute, you gain the following benefits: •You shed bright light in a 30-foot radius and dim light for an additional 30 feet. publicat el Darrera actualització: Març 21, 2023. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Faerie Fire. Woe, for bad results. The material components are ruby dust worth 50 gp, which the spell consumes. Our written review can be read here. However, theoretically, a 2nd-level Continual Flame spell cast with a 3rd-level spell slot could create light equivalent to a torch that would partially illuminate the Darkness but not permanently dispel it. If you want an actual flaming weapon, there's obviously the existing Flame Tongue template. Cost: 60 gp. Until the spell ends, the magic bonfire fills a 5-foot cube. Fire. Grants resistance to fire damage. Wall of Fire (4th level): This is continual flame for 1 minute, and its increased damage may be justified as the fire being much hotter than typical; with DM discretion, this may be capable of cremation over the course of the spell. Everburning torch Source Ultimate Equipment pg. DESCRIPTION. Wondrous item, common. After reading the spell description, I'm confused. Also, PCs have a lot more access to radiant damage than they likely would have in past editions, and more than you realize. Back to Main Page → 5e Homebrew → Equipment → Adventuring Gear. Ancient Dragon's Lightning Spear. on a later turn, you can hurl the flame at a creature within 30 feet of you. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. Because the spell Produce Flame lists a Target of 1 creature (or any similar single target spell that specifies creature), does that mean it cannot be used to target thatched roofs,. Of you want to make one as a player I you need to have a cleric, wizard, or sorcerer make it. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. As described by Iroh, fire is the element of power, consisting of overpowering force tempered by the unflinching will to. A spell that creates a flame equivalent in brightness to a torch, without heat or oxygen. com You could not cast continual flame on your familiar. com链接. Divine Inspiration CRB: Trading an 8th-level spell slot for a 6th-level spell slot feels like a terrible trade, and in a lot cases, it is. 1: can the 1st level magical tinker light of an artificer can shine in darkness? 2: would darkness dispel and extinguish ever burning torches made with continual flame or is the continual flame just making a fire which gives off light just like a non magical torch?Continual flame uses 50GP of ruby dust. Isn't it. @frozensolid78 @JeremyECrawford Continual Flame (cast at L3+) on item, then brought into area with Darkness spell? What’s lighting condition? the flame is dispelled, per the darkness spell description. Fire Shield 5e. Composantes : V, S, M (de la poussière de rubis valant 50 po, que le sort consomme) Une flamme, d'une luminosité équivalente à celle d'une torche, fait éruption depuis un objet que vous touchez. The text of the spell reads "If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is. I just keep forgetting it's an option. Light spells counter and dispel darkness spells of an equal or lower level. All you have to do is create a large sphere of mirrors and fill it full of endless casts of the spell Continual Flame creating an exceedingly bright orb of light being reflected into itself, Then you have to create a medium sized hole in the. A flame, equivalent in brightness to a torch, springs forth from an object that you. A continual flame can be covered or hidden but not smothered or quenched. An. At Higher Levels. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A 5e, PF2, SW mini-supplement about stopping people from stealing your stuff. Vault of Splintered Souls: A D&D 5th Edition Megadungeon: An epic 5E adventure with 14 lethal floors for 6th to 10th level characters. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Torches can be quenched by water and they can burn things. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Continual flame was an evocation spell that created a magical flame. Many servers disallow this exploit, especially when the item in question was bought solely for the. Casting Time: Action. Ruby dust worth 50 gp, which the spell consumes. Baldur's Gate 3. Druidcraft: You may instantly light or snuff out one candle, a torch, or any small campfire. You can cover or hide it, but you cannot smother or extinguish it. Light spells counter and dispel darkness spells of an equal or lower level. This item appears to be identical to a regular torch. 2) What then happens if you cast mending on the pieces afterwards? What does the spell description for mending say. Lightnin lure for the mystical chain to bring them closer. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Choose one of the following effects; the target gains that effect until the spell ends. Spell Variants & Exotic Components – level 2. A continual flame can be covered or hidden but not smothered or quenched. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. Evocation. For your starting equipment, select a mace, scale mail, a dagger, either pack, and a shield and holy symbol. Same as the shield spell. Darkness may make it impossible to see the paladin's glowing sword as they strike an enemy. A continual flame can be covered or hidden but not smothered or quenched. It is unique among the bending arts, as it is the only one in which the performer can generate the element. Crypt of Diderius. Flamme éternelle. See “Appendix A: Magic Items” (p. Continual Flame. Conclusions: 1) Cast your Continual Flame with a 3rd level slot to ensure it never gets dispelled by Darkness and it will illuminate the Darkness without dispelling it. who is correct?The description lists it as a torch with continual flame cast. name }}, from the 5th edition (5e) SRD (System Reference Document). However the lantern isn't actually under the affect of the Continual Flame spell,. Components:V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration:Until dispelled. true. There is the 2nd level Continual Flame spell which creates a permanent light but produces no heat, and can't be put out unless dispelled or subject to a magical darkness effect of a higher level. Casting Time: 1 action. "The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Animist Sorcerer Subclass: Arcane Archer - Fighter Subclass: Needed in order to select/use cantrips at level 3: Artificer class and all subclasses: OPTIONAL - If you use this, you also need the addon. The webs are difficult terrain and lightly obscure their area. The best thing to put Continual Flame on? On. The torch provides bright light in a 20-foot radius and dim light for an additional 20 feet. A continual flame can be covered or hidden but not smothered or quenched. Cantrip 1. Bull's Strength. Add-on for D&D 5e. First Post. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. meta. No, but you make a candle and light it with continual flame and havebthat as a holy symbol I say. g. The Everbright Lantern is a magical item which produces light equivalent to the Continual Flame spell, which is only 2nd level. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Continual Flame is an Evocation [Light] effect, so it counteracts and overpowers [Darkness] effects of equal or lower level. In some campaigns, having light underground is a challenge to be overcome. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. Webs layered over a flat surface have a depth of 5 feet. • 10 mo. AFAIK, this spell removes the Blinded condition, which can be afflicted through magical means such as Blindness/Deafness, but can't actually cure eyes that were ruined or taken out or something. CR-5 large elemental. Light. dcollins said: See continual flame. . This material is published under the OGL 1. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The flame doesn't used oxygen or produce heat, so the torch kept burning for over 200 years because it was never dispelled. Vision and Light Sources in D&D 5e, such as torches and lanterns. The fire spreads around corners. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. Duration: Until dispelled. Jan 6, 2018. You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. Range: Self. Continual Flame. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A creature must also make the saving throw when it moves into the bonfire’s space for. ago. A continual flame can be covered or hidden but not smothered or quenched. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. 2nd-level evocation. Deafness: Make a creature deaf. Bulk 1. 4) Yes, you can have a continual flame anything and keep it safely in your backpack. Place 5e Spells before the Green Flame Blade patch. Lanterns burn oil which produces a more intense light than a burning candle or torch. From Goods and Services: An Everburning Torch costs 110 GP. Continual flame spells have been cast on the dozen candles in the. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. The rules for Control Flames in DnD 5e are as follows: Control Flames can work on SOME fires caused by spells. You gain the wildfire order spell. " So while it is a creature, its heart is still an Infused Item. The only difference is flavor -- it now looks more medieval-y instead of flashlight-y. The spell Darkness can dispel it only if Continual Flame was cast at its base second level. Monsters. Animist Sorcerer Subclass: Arcane Archer - Fighter Subclass: Needed in order to select/use cantrips at level 3: Artificer class and all subclasses: OPTIONAL - If you use this, you also need the addon. The wording of Darkness is explicit, it says "If any of this spell's area overlaps with an area of light created by a spell of 2nd level or. The burned out ioun stone is not priced in 3. Completely covering the object with something opaque blocks the light. (a) a component pouch or (b) an occult fetish (a) a scholar’s pack or (b) an explorer’s pack (a) leather armor, or (b) scale mail, (if proficient) An herbalism kit. Actual Green-Flame Blade (5e Spells and SCAG patch) Compatible with 5e Spells. 使用表单编辑 | 查看源代码 | 刷新缓存 | 查看历史. D&D 5E Weird Rules Interactions between Order of the Scribe and various spells. While attuned to the lantern, you can verbally ask the elemental to glow. 5th Continual Flame, Flaming sphere 9th Crusader’s mantle, Fireball 13th Fire shield, Fire wall 17th Banishing Smite, Flame strike. less bookkeeping, and more consistent with other 5e rules for the level 15 ability to say "You ignore fire damage resistances and immunities for fiends, devils, and demons.